![]() In any case, it is possible to define a new layer stack each time which gives more freedom when creating the masks and materials. Materials and Masks can be painted together.Materials are defined in the shader, you can only paint masks to blend them.This new workflow opens two ways of working : That's not true anymore since in this new version it is now possible to use a similar shader inside Substance Painter, which let you visualize the end result and paint at the same time.Ī new sample project named " FireHydrant" has been added to showcase the new workflow. The only problem is that to preview the end result it was previously mandatory to go to the game engine/renderer that display the final shader. It allows to preserve a certain quality and the ability to zoom really close to the object using this shader without losing details. A more interesting approach instead is to create small tilling material and repeat them inside a shader. Traditional texturing workflows rely on creating textures at high resolution to preserve details but this is not convenient for the use case. With this new version we add a new workflow called the Material Layering. Release date : 21 July 2016 Major Features New Dynamic Material Layering workflow Substance Painter 2.2 adds a new workflow which si the Dynamic Material Layering.
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